Karim Kimsanbaev

Karim Kimsanbaev

Senior Unity & .NET Engineer · Helio Games

Game engineer with 7+ years in the industry, 6 of them at one studio: mobile and PC titles in C# and Unity plus the .NET services behind them. Hired for three things — moving legacy engines forward without stopping the product, turning prototypes into architecture that holds tests, and putting AI agents to real work in a delivery pipeline.

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Experience

Helio Games
Senior Programmer since Jul 2025 (Middle 2021–2025, Junior 2020–2021) · Jul 2020 – Present
Nival
Junior Game Designer · Jan 2019 – Jul 2020

Selected Projects

Skills

Languages: C#, Python, SQL

Game: Unity, DoTween, Unity IAP, NoesisGUI, asset pipelines, IL2CPP

Backend: ASP.NET Core, Blazor, MagicOnion/gRPC, MongoDB, .NET Aspire, Docker

AI tooling: Claude Code agents, MCP servers, RAG, n8n

Education

BSTU "VOENMEH"
PhD programme, Systems Analysis (thesis in progress); GPA 4.76 · Sep 2022 – Oct 2025
BSTU "VOENMEH"
MSc, Software Engineering; GPA 4.88 · Sep 2019 – Aug 2021
BSTU "VOENMEH"
BSc, Software Engineering; GPA 4.68 · Sep 2015 – Aug 2019

Paper on methods for assessing situation-recognition quality accepted for publication (2027).